OE Missions: [Central Hub]

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Central Hub missions are simple missions that generally involve errands for the Organization or growth for you, the member.  They offer fewer Experience Points (EXP), but take less effort to complete.  Many offer rewards which can then be used to complete Advanced Hub missions.

[Missions Center]
[Advanced Hub]

~-~-~-~-~-~ Recruit Missions ~-~-~-~-~-~
Missions for new members that help establish your identity within the Organization.  They have no requirements to participate, and can be done at any time, though we recommend doing these first.


Mission i – Organization Eternal Identification Card [OE ID]
Welcome to Organization Eternal.  Here is your official OE ID Card.  Please fill it out and keep it on you at all times.
(Please complete this for your character.  You may make a separate one for yourself if you'd like)
:pointr:EXP: 5

Mission ii – Organization Eternal Character Meme [OE Meme]
Complete Organization Eternal’s meme!
:pointr:EXP: 5

Mission iii – Eternal Dorms
After some comments regarding living space in the Skyscraper, we here at the head offices of Eternal want to see how you feel about your room. Draw/describe your dormitory within Memory's Skyscraper, however lavish or Spartan it may be.
:pointr:EXP: 5

Mission iv – Weapons Tech
Most every Nobody is born with a weapon, and those who are not can make one from their element.  But that single weapon is not all - by equipping Gears onto a weapon, you can alter its appearance and stats.  Show us some of your alternate weapons!
:pointr:Template
:bulletblack:No Gear
:bulletblack:Zero Gear - The true form of a Nobody’s weapon. Featuring the Nobody insignia as a motif, this was the trademark gear of Organization XIII.
:bulletblack:Endless Gear - A gift for joining Organization Eternal. Featuring the Eternal insignia as a motif and a black, white, blue, and/or purple color scheme, this is the trademark gear of our Organization.
:bulletblack:Formless Gear - [REQUIREMENTS: Complete Mission v]
:bulletblack:Radiant Gear - [REQUIREMENTS: Complete Mission 13a]
:bulletblack:Nameless Gear - [REQUIREMENTS: Complete Mission 10b]
:bulletblack:Pandora Gear - A very powerful weapon, but one which also deals damage to its user if their attacks miss.  Features a gold, black, and red or blue color scheme. [REQUIREMENTS: Complete Mission 2d]
:pointr:EXP: 5 per Gear
Bonus! - The Three Magics
:bulletred:Blaze Gear
:bulletblue:Ice Gear
:bulletyellow:Bolt Gear
[REQUIREMENTS: Complete Mission 9a]
:pointr:EXP: 5
Bonus! - The Three Drives
:bulletred:Valor Gear
:bulletblue:Wisdom Gear
:bulletyellow:Bolt Gear
[REQUIREMENTS: Complete Mission 4c]
:pointr:EXP: 5
Bonus! – A Bad Joke
:bulletgreen:Casual Gear - "Something awfully familiar…" Draw your joke weapon.
:bulletgreen:Mystery Gear - "A weapon that draws forth its wielder’s personality." Draw your joke weapon, or a weapon that represents you.
:pointr:EXP: 5

Mission v – Formless Comrades
Not all of us were so lucky to have a strong enough will to retain our human forms when we lost our Hearts.  Many Nobodies become what are known as "Lesser Form" Nobodies, or "Lessers," who take on various shapes, barely maintaining their existence.  Show us the shape of the Lessers that fight alongside you!
:pointr:EXP: 10
:bulletyellow:REWARD: Formless Gear
Bonus Mission! – I.N.A.
Create a Lesser Nobody original character for the Independent Nobody Association. [either your own kind of Lesser or one of the originals]
:pointr:EXP: 10

Mission vi – Test Your Strength
Just because you were admitted to the Organization doesn’t mean we’re ready to believe how strong you are. Meet Xiron in the Training Room downstairs, and he’ll set you up a hologram foe for you to test your strength against.  Defeat 5 Armored Knight and 1 Surveillance Robot Heartless to prove you can hold your own in battle.
:pointr:EXP: 10
[Continued in Mission 2a & 3a]
:bulletblack:Can be found in an OE Game!:bulletblack:

Mission vii – Nobody's Talking
Provide us with an audio file of your character's voice!  It can be a recording of yourself, or a clip of a celebrity you think would fit your character.  Send the link in a note to the club with this mission as the header, and post the link in the artist's comments of your character sheet!
:pointr:EXP: 5

Mission viii – World Traveler
Some worlds require altered forms to visit. Show us your various world forms!
:bulletblack: Under the Sea – visit Atlantica
:bulletblack: Timeless Classic – visit Timeless River
:bulletblack: Paranoid Space – visit Space Paranoids
:bulletblack: Not a Game Anymore – visit The Grid
:bulletblack: Pride of Eternal – visit The Pridelands
:bulletblack: A Toy's Life – visit Pizza Planet (Toy Story – toy form)
:bulletblack: Man of the Hood – visit Sherwood Forest (Robin Hood, 1973)
:bulletblack: Maze Runner - visit La Ville de Chefs (Ratatouille - rat form for mission 2c)
:bulletblack: King of the Past - visit Atlantis, the Lost Empire (local garb, from event)
:bulletblack: Jet Setter – Complete the World Form Meme
:pointr:EXP: 5 per World Form

Mission ix – Holiday Antics
The 7 Holiday Worlds of Old also require new forms to visit.  Show us your Holiday outfits!
:pointr: Tunneler of Love – visit St. Valentine's Town
:pointr: Luck o' the Nobody – visit St. Patrick's Town
:pointr: Egg Hunter – visit Easter Town
:pointr: Grim Grinning Ghost – visit Halloween Town
:pointr: World Pilgrim – visit Thanksgiving Town
:pointr: Moon on the Newfallen Snow – visit Christmas Town
:pointr: Stroke of Midnight – visit New Year's Town
:pointr: Celebrator – complete the Holiday Town meme
:pointr:EXP: 5 per World Form

Mission x – Card Crazy
Who doesn't love children's card games? And who hasn't wanted to meet Luxord just to get turned into a card? Draw your character as either a playing card or a trading card.  Or a die if that’s your thing.
:pointr:EXP: 10

Mission xi – The Academy that Never Was
The Superior's been checking over some reports, and the work is abysmal; so she's sending you back to school so she doesn't have to put up with more illegible reports. Either draw your character in a school uniform or write about them in school (or both, of course)
:pointr:EXP: 15

Mission xii – The Animal You Have Become
For you to be here, somewhere out there must be your other side: your Heartless. Show us the Heartless you created. Is it a known species, or something new?  Did you have a Dark Heart and create something strong, or were you relatively Light-Hearted and bring out only a Shadow or Soldier?
:pointr: 15

Mission xiii – Reporting In
Alright, Recruit, time for your first real mission.  As the home of the Door to Darkness, Radiant Garden is always under threat of attack by Dark forces.  Head out to Radiant Garden and destroy 5 Heartless to help the Radiant Guard.  When you've done that, we want you to write us a report on your mission.  Include where you battled Heartless, how many were defeated in each area, and how many of them released Hearts that you were able to acquire for our Sacred Moon.
[Write out a mission report in your character's own handwriting!]
:pointr:EXP: 5

~-~-~-~-~-~ Existent-Class Missions ~-~-~-~-~-~
No requirements are needed to participate in Existent-Class Missions, unless specified on the mission.


Mission 1a – Organization Eternal Uniform Design [OE Coat Design]
Though we already have an official uniform designed by our lovely Xyal, everyone loves to design their own.  Design a Black Coat, incorporating our emblem somewhere!
:pointr:EXP: 5

Mission 2a – Test One's Mettle
Time for some more battle training!  In battle, you may run out of energy or otherwise become incapable of utilizing your element; so in this session, we’ll be testing your physical combat abilities.  Defeat 5 Soldier, 5 Air Soldier, and 1 Large Body Heartless without using your element or Corridors of Darkness.
:bulletblack: REQUIREMENTS: Complete Mission vi
:pointr:EXP: 10
[Continued in Mission 1b]
:bulletblack:Can be found in an OE Game!:bulletblack:

Mission 3a – The Might of Magic
Time for some battle training!  Meet Xirak in the Training Room to practice your fighting skills.  Weapons aren't the only way to win a battle: show us how your element works!  Defeat 2 Bandit, 2 Luna Bandit, and 1 Fat Bandit Heartless using only your element – no weapons and no Corridors of Darkness!
:bulletblack: REQUIREMENTS: Complete Mission vi
:pointr:EXP: 10
[Continued in Mission 1b]
:bulletblack:Can be found in an OE Game!:bulletblack:

Mission 4a – Friendly Spar
What? You got fat and lazy around here already? Go find someone else who’s been lazing around and get your butts to the Training Room before we make you do laps around the Skyscraper Plaza!
[Spar against another member – be sure that you both submit it to get credit! Chat transcripts are acceptable entries.  A good suggestion is a collab piece – one person draws while the other person colors, or something similar.]
:pointr:EXP: 10
 
Mission 5a – Moogle Mania!
We don’t exactly have the best history with the Moogles.  But since they have a choke hold on the trade across the Realm of Light, its best we get on their good side if we want to start working with the denizens of Light. The Moogle Mogxy is willing to set up shop in Skyscraper Plaza if we do her a favor: clear the Plaza and Fragment Crossing of Shadows and Neoshadows, and deliver her all the Lucid Shards and Lucid Crystals they drop.
:pointr:EXP: 15
:bulletblack:Can be found in an OE Game!:bulletblack:

Mission 6a – Munny Talks
No matter where you go, munny talks. And frankly, our treasury is starting to run a bit low. Go out there and get us some more! Find it from defeated enemies, work some odd jobs to rack it up, or just go the fast route and steal it until you’ve obtained 1000 Munny. Good luck!
:pointr:EXP: 10

Mission 7a – William Wallace
The warriors of Radiant Garden still don’t trust us - their claymores still target us when we appear in uniform.  Time to change their minds. A local witch has taken up residence in the Villain’s Vale and is sending Wizard Heartless into town.  Avoiding the claymore as much as possible, take out 10 Wizards to protect the people of the town and win their trust.
:pointr:EXP: 15
[Continued in Mission 13a]
:bulletblack:Can be found in an OE Game!:bulletblack:

Mission 8a – Armour Run [1]
Mogxy is impressed and has set up shop in Skyscraper Plaza. And she even agreed to synthesize us some new Black Coats using those Lucid Shards you gave her! However, for what she has in, you’ll need some more ingredients.  Go and collect a Blaze Gem from a Fat Bandit in Agrabah, a Frost Gem from a Sheltering Zone in Atlantica, and a Thunder Gem from a Hover Ghost in Halloween Town.
:pointr:EXP: 15
:bulletblack:REQUIREMENTS: Complete Mission 5a
[Continued in Mission 11b]
:bulletyellow:REWARD: Blaze Coat, Ice Coat, Bolt Coat

Mission 9a - Weapons Run [1]
Mogxy’s set up shop in Skyscraper Plaza, and wants to start including Gears in her repertoire. But to start synthesizing, she needs some ingredients.  Travel to Wonderland’s Lotus Forest and slay 7 Red Nocturnes, 7 Blue Rhapsodies, and 7 Yellow Operas, and bring back the Blaze, Frost, and Thunder Shards they leave behind!
:pointr:EXP: 15
:bulletblack:REQUIREMENTS: Complete Mission 5a
[Continued in Mission 10b]
:bulletyellow:REWARD: Blaze Gear, Ice Gear, Bolt Gear

Mission 10a – Rare Item Run
Now that you’ve cleared out the area, Mogxy’s set up shop in the Plaza and wants to make us some items! But you need ingredients to synthesize.  Mogxy has a recipe for something to help you collect them quicker! Head to the World of Two Moons and to obtain a rare Lodestone Crystal for Mogxy’s new recipe!
:pointr:EXP: 15
:bulletblack:REQUIREMENTS: Complete Mission 5a
:bulletyellow:REWARD: Magnet Orb - Allows you to skip any one Weapons Run or Armour Run mission of your choice
:bulletblack:Can be found in an OE Game!:bulletblack:

Mission 11a – Constant Struggle
Twilight Town’s biggest event of the year is the Struggle Tournament. The winner of the Struggle is awarded with a trophy containing four unique crystals, and a chance to fight the Struggle Champion for the Champion Belt, a protective and decorative belt with the Struggle logo on it. These crystals must be unique for a reason. Enter and win the Struggle Tournament, and bring us the trophy!
:pointr:EXP: 15
[Continued in Mission 6b]
:bulletyellow:REWARD: Champion’s Belt

Mission 12a – Dear Diary
Looks like one of our more mischievous members snuck into your room and stole your diary.  And now they're in the mainroom reading it aloud to everyone! You should have hidden it a little better.  What does it say?  Embarrassing secrets?  Tedious daily events?  Snarky comments about other members?  Give us a page of your diary!
:pointr:EXP: 10

Mission 13a – Grief
When we helped the residents of Radiant Garden, we made an enemy of the witch in the Villain’s Vale, and now she has retaliated! A boss-level Heartless, the Griever, has appeared in front of the Skyscraper and is taking chunks out of the stonework attempting to get in at us! Take it out!
:bulletblack: REQUIREMENTS: Complete Mission 7a
:pointr:EXP: 10
:bulletyellow:REWARD: Radiant Gear

~-~-~-~-~-~ Forsaken-Class Missions ~-~-~~-~-~
To participate in Forsaken-Class Missions, you must complete 5+ missions from either the Recruit or Existent-Class categories, and have 100+ EXP.


Mission 1b - ^Level Up^
Congratulations on reaching "Forsaken" class. You’ve reached a whole new level of experience, and as such, you’ll get harder missions…and harder training. Go meet the Superiors in the Training Room for your second level of training to begin.  This time, the foe will be a shadow version of yourself. Defeat your doppelganger as it mimics your moves!
:bulletblack: REQUIREMENTS: Complete Mission 2a or 3a
:pointr:EXP: 10
[Continued in Mission 1c]

Mission 2b - The Gates of Olympus
The front gates to the Coliseum have been blockaded by Heartless!  Of course, there is no greater travesty for the people of Olympus to be denied access to the Games.  Go out there and clear the Crooked Chariots from the gates!
:pointr:EXP: 15
:bulletyellow:REWARD: Hero’s Token

Mission 3b - Cargo Carry
In our effort to help to residents of the Realm of Light, we agreed to do some delivery work for some honest traders in Port Royal, thinking with our Corridors of Darkness it would be an easy task.  But that’s when we realized our freight held a voodoo relic containing the unstable Heart of an ancient warlord.  Any contact with the Darkness could turn it into a dangerous Heartless.  Charter or acquire a ship and take the relic from Tortuga to Nassau without letting it come into contact with any Darkness!
:pointr:EXP: 15

Mission 4b – Torn Pages
The book 100 Acre Wood is an important artifact to the residents of Radiant Garden, and is a world unto itself with a Heart of its own.  But a chapter is missing from the back of the book and the Heartless have scattered the pages throughout the Realm of Light. Follow the Bookmasters around the Realm of Light and locate the pages they’ve hidden around in a widespread scavenger hunt, and return them to Merlin in Radiant Garden!
:pointr:EXP: 10

Mission 5b – Bouncing Here and There and Everywhere
While the portals may be efficient, they are somewhat limited. To get someplace new without the help of portals, the best way to get around is by Gummi Ship. The Superiors have their own, but we need more for common use by the other members, and we want you to design them!
:pointr:EXP: 10
 
Mission 6b – Drive On!
After some investigation, the Superiors have discovered a small plaque behind the Mysterious Tower of Yen Sid breaking four round engravings. Placing the crystals from the Struggle Trophy within, we received a purple Drive Orb, granting the Astral Form transformation ability.  This form, represented by a purple starburst emblem, gives you the power of the Stars.  Show us how you look in this new Drive Form!
:bulletblack:REQUIREMENTS: Complete Mission 11a
:pointr:EXP: 15
:bulletyellow:REWARD: Purple Drive Orb

Mission 7b – Operation: CLEANUP
The Skyscraper is in terrible shape. The dishes are piling up, mold is cultivating, paint is peeling, trash is scattered in the halls, and dust is everywhere. We’re tired of cleaning up after you, so get to work! When we come to inspect what you’ve done, everything better be sparkling clean. Get a friend or six to help you out.
:pointr:EXP: 10

Mission 8b - Pet Cemetary
Heads up, Eternalites! Traverse Town is in trouble.  A sudden influx of Heartless is threatening the Fourth and Fifth Districts.  Eliminate the 5 Rabid Dogs, 5 Scaredy Cats, and 5 Aerial Knockers that are running rampant there before more than just the pet store becomes Heartless!
:pointr:EXP: 20

Mission 9b - Ghoulish Delight
Gracey Manor in The Blue Bayou (New Orleans) is reported to be the most haunted house across the Realm of Light.  And they’ve opened their doors to visitors. Any volunteers? Spend a night in the Haunted Mansion without fleeing in terror!
:pointr:EXP: 15

Mission 10b - Weapons Run [2]
The next thing on the synthesis list is something to help out the use of your element in battle.  Mogxy has developed a recipe for the Nameless Gear, based on Xemnas’ own weapons.  In order to complete it, she needs you to collect the rare metal Electrum. And wouldn’t you know it, the owner of the Item Shop on Traverse Town runs a black market and has some for sale. Earn some money and arrange a meeting, or confiscate the illegal goods.
:pointr:EXP: 15
:bulletblack:REQUIREMENTS: Complete mission 9a
[Continued in Mission 4c]
:bulletyellow:REWARD: Nameless Gear

Mission 11b - Armour Run [2]
Many of our missions require you to go head to head with dangerous Heartless and other equally dangerous foes.  The smart thing to do is get yourself some armour!  Xiron has left Mogxy a recipe for some armour from his homeworld.  She needs you to go procure her some leather!  Travel to the Forest of the Aurora (Brother Bear) or the Untamed West (Pocahontas) and either trade with the locals for furs or gather your own on a hunting expedition! Just be sure to respect the forests and the wildlife.
:pointr:EXP: 15
:bulletblack:REQUIREMENTS: Complete mission 8a
[Continued in Mission 6c]
:bulletyetllow:REWARD: Leather Armoured Black Coat

Mission 12b – Master Magician
Merlin, the great wizard from Radiant Garden needs our help! His rival from his homeworld, the Dark witch Mad Madam Mim, has stolen a new spell he was working on right from under his nose!  He has requested aid from anyone who is willing to travel to the world of Camelot and steal back the spell scroll.  Sneak into Mim’s hut and steal the spell without her catching you and transforming you into something nasty!
:pointr:EXP: 15
[Continued in Mission 13b]
:bulletyellow:REWARD: Merlin’s Spell Scroll

Mission 13b - Witch’s Tricks
Mad Madam Mim has lost her temper!  After you stole the scroll from her, she summoned the Darkness and took on a new form.  Now, as a purple dragon, she is attacking the castle of Camelot, alongside a horde of Wizard, Shaman, and Fortuneteller Heartless.  Join the Knights of the Round Table to defend the Light housed within Camelot from these Heartless while Merlin takes care of the dragon, or take on the dragon yourself!
:bulletblack:REQUIREMENTS: Complete Mission 12b
:pointr:EXP: 20

~-~-~-~-~-~ Enigma-Class Missions ~-~-~~-~-~
To participate in Enigma-Class Missions, you must complete 10+ missions from either the Recruit, Existent-Class, or Forsaken-Class categories, and have 200+ EXP.


Mission 1c – Enigma Training
Congratulations on reaching "Enigma" Class. This level of Training is going out of the Skyscraper and into the darker parts of the World that Never Was. Follow Xirak to the Slums of Dark and face off against one of the Heartless' big hitters: a Dark Follower.
:bulletblack::REQUIREMENTS: Complete Mission 1b
:pointr:EXP: 10
[Continued in Mission 1d]

Mission 2c – Recipe for Disaster
Some of the cooks around Organization Eternal have been nagging us about going off to some of the worlds we’ve found to get them new recipes. So, we have another mission for you: using this temporary transformation potion to disguise yourself as a Rat, travel to La Ville de Chefs (Ratatouille) and steal some recipes from the kitchens of some of the greatest chefs there are.
:pointr:EXP: 20

Mission 3c - Having a Wonderful Time
In an effort to get us more acquainted with high standing members of the Realm of Light, Xirak has reached out to the royalty of the Kingdom of Corona, and they have agreed to let some of us attend their next royal ball. Who doesn’t like to dress up fancy and go to parties?  Attend the ball and do try to make a good impression for us.
:pointr:EXP: 10

Mission 4c - Weapons Run [3]
Mogxy has been doing some research and has devised a set of Gears that mimic the Drive Forms invented by Master Yen Sid.  But as always, she can’t finish the synthesis of your new item without some help.  Take the incomplete Gears and travel to the Land of Dragons, Beast’s Castle, or Christmas Town and collect Drive Orbs from beating up inanimate objects until the Gears glow: then, they’re all yours!
:pointr:EXP: 15
:bulletblack:REQUIREMENTS: Complete mission 10b
[Continued in Mission 2d]
:bulletyellow:REWARD: Valor, Wisdom, and Master Gears

Mission 5c - Armour Run [3]
Mogxy’s latest synthesis recipe is for a white version of the classic Black Coat.  As you might expect, as the Black Coat protects against Darkness, the White Coat provides light armour against Light.  We haven’t made friends with all the Realm of Light, and even some Heartless use Light magic, so this might come in handy!  To make them, she needs Light refined from the waters of worlds dominated by pure Lights.  Collect a vial of water from the brook of the forest in the Enchanted Dominion, the well from the castle in the Dwarf Woodlands, and the fountain from the palace courtyard of the Castle of Dreams.
:pointr:EXP: 15
:bulletblack:REQUIREMENTS: Complete mission 11b
[Continued in Mission 3d]
:bulletyellow:REWARD:  Armoured White Coat

Mission 6c – Pranksters
Two troublesome young Nobodies, Redwx and Lhixilt, have let themselves into the Skyscraper and are pranking it from basement to roof.  Graffiti in the dorm halls, toilet paper on the gardens, lewd wallpapers on the computers. We had a Dragoon end up with a bucket of water on his head for Pete’s sake.  Figure out where they are in the Tower and chase them out before they cause any more trouble!
:pointr:EXP: 15
[Continued in mission 8c]

Mission 7c – In the Black
Power outage! A heavy wave of Neoshadows in Fragment Crossing have broken the generators at the Power Plant, and in the literal darkness they brought on, Heartless have been flocking more than usual. Defend the workers from a wave of Neoshadow Heartless until they have repaired a generator, or get in there and fix one yourself!
:pointr:EXP: 10

Mission 8c – Missed a Spot
Uh oh...Looks like something slipped when those two were pranking our Tower. Lhixilt managed to get her hands on something private and personal from your room.  Look, we won’t tell anyone what it was, but you’d better chase her down if you don’t want anyone else to know about it!  Catch her in the alleys of the Dark City, before she reaches the safety of her apartment in the Avenue to Dreams!
:bulletblack:REQUIREMENTS: Complete Mission 6c
:pointr:EXP: 15

Mission 9c – Sound's Effect
This place is starting to get a bit too quiet, so you’ll be taking music lessons to liven this place up! Head up to the Music Room and grab any instrument you want. Show off your talent, or learn how to play it. Meanwhile, the rest of us will get some earplugs…
:pointr:EXP: 10

Mission 10c - Babysitting Blunders
Queen Azula (Xirak’s grand daughter) of the Pridelands has asked us to watch her two sons, Suki and Neru, while she and the king take the pride out for a long term hunt. They will be gone for two days, so prepare! Neru is next in line for the throne, is stubborn, and loves to run off and look for trouble. Meanwhile Suki is a gentle soul, bigger than his brother, and enjoys daydreaming while wandering into potentially dangerous situations. Take a partner if you need, and keep the princes safe! Watch out for Heartless or hyenas within the pridelands, and get in good with the royal family, or else your superior will never let you hear the end of it.
:pointr: EXP: 25

Mission 11c – The Darkness Within
Part 1: Infection
In the earlier days of Organization Eternal, one of the most dangerous threats we faced was a Darkness Infection: a condition in which a powerful strand of Darkness infests the body, slowly consuming it and bringing it under the control of an outside force, or simply deranging its mind. Write about the effect a Darkness infection would have on you, or draw the dark creature it would turn you into.
:pointr:EXP: 10
Part 2: Anti-Form
One may use the Darkness to their advantage, however, rather than be controlled by it. What does your own Darkness do for you? Write about your appearance and abilities using your "Anti-Form," or draw your Anti-Form appearance.
:pointr:EXP: 10

Mission 12c - Elemental Confusion I
It's wintertime in the Land of Dragons, and the frosty Heartless have come out to play.  We've got a bounty out from the Emperor to remove the Heartless that plague the mountain pass; but our first member to travel there reported something strange.  Climbing the mountain, there were Icy Cubes, Snowy Crystals, and Blue Rhapsodies the whole way up, but at the top there was a....Volcanic Lord?  Clear the path and defeat the strange boss.
:pointr:EXP: 25

Mission 13c - Elemental Confusion II
It's the hottest time of year on the hottest world of them all: Agrabah.  The Heartless have been disrupting the caravans and Agrabah cannot get their eastern supplies.  The Sultan has requested we defend the next caravan from any Heartless that attack.  We accepted, but he told us something peculiar: a survivor from the last caravan described lots of fiery creatures we've identified as Fiery Globes, Scorching Spheres, Red Nocturnes, and Crimson Jazzes...and a few members frozen solid by a Blizzard Lord?  Defend the caravan from attack and kill the peculiar leader.
:pointr:EXP: 25

~-~-~-~-~-~ Spectre-Class Missions ~-~-~~-~-~
To participate in Spectre-Class Missions, you must complete 15+ missions from either the Recruit, Existent-Class, Forsaken-Class, or Enigma-Class categories, and have 300+ EXP.


Mission 1d – Hollow Spectre Training
You've reached a new level, and as you've guessed, that means a new level of training. Using data recovered some time ago from Radiant Garden’s Cavern of Remembrance, we were able to create data replicas of the original Organization XIII to battle against in the Training Room.  Meet Xiron downstairs, take your pick of any of the 13, and take them down at their strongest!
:bulletblack:REQUIREMENTS: Complete Mission 1c
:pointr:EXP: 15

Mission 2d - Weapons Run [4]
One of the most powerful Gears a Nobody can possess is the Pandora Gear, a tricky weapon that punishes a wielder who misses attacks.  Mogxy has agreed to synthesize this Gear for us, but needs a rare ingredient.  Travel through the Underworld in Olympus and collect a vial from the waterfall at the end of the River Styx.  Be careful, the Underworld has poor effects on living bodies, whether they have a Heart or not!
:pointr:EXP: 15
:bulletblack:REQUIREMENTS: Complete mission 4c
:bulletyellow:REWARD: Pandora Gear

Mission 3d - Armour Run [4]
Alright, Spectres, time for some real armour.  Xiron has left a recipe with Mogxy, you’ll need to collect her some black mythril to make it - an extremely dense metal with Dark-repelling properties.  It is only known to appear in some notably dark worlds: Camelot, Prydain, and Xiron’s homeworld Teramis.  Enter the deep earth mines and excavate a vein of black mythril.
:pointr:EXP: 15
:bulletblack:REQUIREMENTS: Complete mission 5c
:bulletyellow:REWARD: Eternal Armoured Coat

Mission 4d - The Flying Portsman
Residents of Port Royal have sent out word that a huge, ghostly ship has appeared off the shores of Jamaica, attacking merchant vessels that try to enter the port, leaving none alive yet taking no goods and capturing no ships.  Whenever a naval ship is sent out to combat it, it disappears, as if through a strange dark doorway opening on the waters.  Time for our help.  Take one of the Gummi Ships in our garage, travel to Port Royal, and assist the sailors by defeating the Pirate Ship Heartless.
:pointr:EXP: 25

Mission 5d - The Mushroom Eternal
The Mushroom Heartless are at it again.  This time, they've copied the superiors of Eternal!  They aren't really a threat, but you may as well go see what they're up to.  Defeat all five Mushroom Eternal to get some experience.
:bulletgreen:Mushroom Captain: Once the duel starts, start running! Get as far away from it as you can before the timer runs out!  Located on the Dwarf Woodlands, in the Deep Woods.
:bulletyellow:Mushroom Superior: Kick your feet up! Once you start the duel, it will start shooting out rows of mushroom sprouts one direction at a time. Dodge out of the way of them until its done! Located on the Pridelands, in the Wildebeest Gorge.
:bulletblue:Mushroom Admiral: Once the duel starts, stay alert!  It will trap you in an energy barrier for 30 seconds to keep you from moving and then fly at you.  Hit it away to keep it from touching you!  But watch out, it will boomerang back to fly at you again, and its knockback will get shorter with each hit!  Located on Neverland, below the Rainbow Cliffs.
:bulletred:Mushroom Trickster: Think fast! Once the duel starts, it will start shrinking, but attacking it will make it grow! Keep attacking it for 30 seconds, and dont let it get too small or it will vanish!  Located on Twilight Town, in the Central Station Plaza.
:bulletpurple:Mushroom Commander: Once the duel starts, keep your eyes open! It will strike a pose, then hide in a mirror alongside four other mirrors featuring mushrooms in similar poses.  Break only the correct mirror three times in a row to win! Located on Halloween Town, in the Graveyard.
:pointr:EXP: 25
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