OE Missions: [Advanced Hub]

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[Central Hub]

Advanced Hub missions are complex missions that either involve the depth of your character, or completing tough missions that affect or are based on activities in the RP canon.  They offer greater sums of Experience (EXP), though take more effort to complete.  Some missions will require you to complete Central Hub missions to acquire the necessary items to participate in the missions.


Mission 1+ – Heartless Boss Battle
As Warriors of the In-Between, we aim to help defend the Realm of Light and foster relationships between the denizens of Light and those who have fallen Between.  One of our most important duties is to remove powerful Heartless from the Realm of Light that are missed by the Keyblade Wielders and other Warriors of Light. Go forth and defeat a high-level Heartless and report on it!
[Design a Boss or Miniboss Heartless, and tell us how your character defeats it!]
:pointr:EXP: 25

Mission 2+ - Treachery
It has recently come to our attention that there is a group working against Organization Eternal and all Nobodies.  We know little about them yet, but they are beginning to take open action against us.  Through some deceit or bribery, they have convinced a Twilight Thorn to turn against us.  It tore the great screen off of Memory’s Skyscraper and is using it to wreck buildings and kill Nobodies in the Avenue to Dreams! Chase it down and eliminate it before any more of our people come to harm!
:pointr:EXP: 35

Mission 3+ – Reflective Origins
Memory is the key to keeping your existence as a Nobody. Without our memories to keep us sane and whole, we would fade into darkness. We want you to show us your memories. Show yourself back-to-back with your former (pre-Nobody) self.
:pointr:EXP: 15

Mission 4+ – Data Collection
Radiant Garden is the home of a great deal of information that has been collected from across the Three Realms.  Much of it has been stored in their computer operating system, Space Paranoids.  Many have tried to hack the system and steal the information, but have hardly been successful, until now. Someone has hired the Org4Hire Nobody Xelgaeb to enter Space Paranoids and use his power over data to extract the studies of Ansem the Wise!  Radiant Garden has called for our aid.  Enter Space Paranoids using the technology in Ansem’s laboratory, and protect the fabled Light Disc of Ansem from Xelgaeb’s Alchemist Lessers.
:pointr:EXP: 25
:bulletyellow:REWARD: Digitization Disc

Mission 5+ – Awakening
Awake into your new life.  Make your way through your Dive Into the Heart, make your choices, and awaken to your journey.  Draw your "stained glass" Station.
Optional Template: kitkatty.deviantart.com/art/KH…
:pointr:EXP: 15

Mission 6 – Defend Nothing!
A massive wave of Heartless has just flooded into Twilight Town!  They are terrorizing the Lightest world in the Realm of In-Between and are threatening locations very important to us. The mayor has sent out a cry for help, and it is now up to we Nobodies to defend the citizens of our Realm!  Travel to Twilight Town and take out 1000 of the attacking Soldier and Air Soldier Heartless.
:pointr:EXP: 40

Mission 7+ – When We Fade...
We Nobodies are doomed to return into the darkness, unless we retrieve our hearts. Unfortunately some of us aren't as lucky as others, and we meet our ends at the hands of a Keyblade bearer....How will you fade? How will we know you existed? That's for you to show us...
:pointr:EXP: 35
Bonus/Alternate Mission – Left Behind
Not all loyalties last forever, we understand.  Would you ever leave the Organization of your own accord?  Why?  Where would you go?  All hypothetical, of course.  Let us know what would happen if you ever decided to leave us.
:pointr:EXP: 20
Bonus/Alternate Mission – Treason
We would have let you leave quietly, but not anymore.  You had to turn on us.  Now we've got to hunt you down.  What did you do? Why did you switch sides? Where are you running from the wrath of the Superiors?  Hypothetical, you know.  Let us know what would happen if you ever decided to sell us out.
:pointr:EXP: 20

Mission 8+ – A Token of Our Existence
Rather than using the Gears that we Nobodies use, Keyblade Wielders alter their weapons through the use of Keychains, born through the memories and interactions they have with others.  What sort of Keyblade would a Keychain based on you make? Show us.
:pointr:EXP: 15

Mission 9+ – World Mapping
As guardians, we must reach out to find worlds that may be missed by Keybladers or denizens of light. In order to help these remote and possibly corrupted worlds, we need a good map!  That is why the Superiors have assigned you to go out in one of our Organization's gummi ships and scout out a new world to add to our map!  Complete a World Scouting File and hand it in to the Superiors!
[Give us a description for a world that does not exist in the KH games.  If your character comes from a world outside the KH universe, especially if it is an original world, use that.  Otherwise, pick a Disney movie or Square-Enix game to base a world off of.  Check our World Lists for worlds available to use (or use one not on the list)!]
:pointr:EXP: 20

Mission 10+ – Can You Spare a Heart?
Here by popular demand!
No matter what world you came from, what your weapon is, what power you control, being a Nobody means we all have something in common. We are missing our hearts. Some hearts were given freely to help those they love. Others were taken by force when the Heartless attacked. Maybe your story is unique? Give us an account (or artwork) of how you lost your heart.
:pointr:EXP: 40

Mission 11+ – Going Beyond the Limits
Here by popular demand!
Everyone has limits to their power, their strength, their endurance. But everyone also has a point where they must breach their limits. Show us your ultimate moves: Your Limit Break abilities.
:pointr:EXP: 15

Mission 12+ – Danger! Troublesome Experiments Ahead!
A request for aid has come in from a representative of the Galactic Alliance in Deep Space. A prisoner by the name of Dr. Jumba Jookiba once created hundreds of experimental creatures designed to be indestructible killing machines. Most are kept in stasis, but somehow, several of them have escaped! They have requested we go to the Mosquito Reservation where they exiled Experiment 626 (codename: STITCH) and protect the inhabitants from the other experiments that have followed him there!
[Subdue and capture one of the Experiments in Hawaii!]
:pointr:EXP: 35

Mission 13+ – Keys of Rebellion
There is a major problem facing every Realm. Renegade Keybladers have kidnapped and killed young Nobodies in order to gain the unique and powerful Keychains they leave behind. Now, they are using their extreme powers to hunt down Heartless, Nobodies, and Complete Beings alike. We've worked hard to eliminate as many as we can, but they are still out there. Go out, find them, and take down as many as you can!
[Previous canonical event, completed by multiple members]
:pointr:EXP: 45

Mission 14+ – The Fall of Home
A small technological world on the edge of the Realm of Light is collapsing. We must travel there and help evacuate citizens that are willing! Take a large gummi ship and rescue any items or people you can. Take them to Traverse Town until we may find a way to restore their lost home. The citizens are panicking, so don’t get caught in any riots. And be sure to return before time runs out!
[Make the world as you wish.  Non-specific.]
:pointr:EXP: 30

Mission 15+ – Rob from the Rich to Feed the Nobodies
Prince John on Sherwood Forest is taxing everything the people have, and keeping it for himself, sparing only enough to pay to have his brother the King assassinated! He is also spreading lies to try and hamper our good deeds! We can’t have this, now can we? Go to Prince John’s castle in Sherwood and steal his gold. Give it to the people! Then send word to king richard to urgently come back from his crusades!
:pointr:EXP: 20
15.b - The Good King: Richard graciously heard our pleas and warnings, but asks for proof before making a decision. Head back to John’s castle and search his private quarters for hidden passages or a note to his assassins hidden away! Help the king rid himself of his unlawful brother and free nottingham from its woes!
:pointr:EXP: 10

Mission 16+ – Great White Hunter
In the Land Down Under, the cruel hunter Percival McLeach has fallen completely to Darkness. Surrounded by a horde of Living Bones and aided by his eagle Marahute, he is laying waste to the outback.  Go down under and bring this man down before he causes more harm.
:pointr:EXP: 30

Mission 17+ – Dragon Heart
Several years ago, our former leader went to the Land of Dragons and took the Heart of one of the guardian dragons - Tengshe.  Its Nobody, Amaranta, lives on the Castle that Never Was.  However, its Heartless, BASHE [UNDER CONSTRUCTION], has wreaked havoc on its world.  We need you to go take it down.
[Previous canonical event, completed by Xikya]
:pointr:EXP: 35

Mission 18+ – Street Cleaning
Heartless are driven instinctually to return all Hearts to Darkness, and their ultimate goal is to return the Hearts of the Worlds themselves to Kingdom Hearts.  However, Keyblade Wielders, notably the wielders of the Kingdom Keys, have the power to seal a World’s Heart so it cannot be corrupted by the Heartless.  However, this does not prevent the Heartless on that world from devouring the Hearts of every living thing on it.  When a world is so lost to Darkness that it stands as a deserted plain where only Dark things roam, we refer to them as Heartless Wastelands.  We have discovered one of these worlds.  We want you to take a closer look and to clear out some of the Heartless on the surface; but be warned! These are not ordinary Heartless here, but huge creatures of raw Dark Power.  Do not take this mission lightly.  Wear some armour, and we recommend bringing a friend. Go to one of the formerly-urban areas of this world and defeat two of the Darksides and one Dark Follower who call the region their home, along with all the Shadows, Neo Shadows, and Nova Shadows that appear alongside them.
:bulletblack:REQUIREMENTS: Complete CH Mission 11b and acquire the Leather Armour.
:pointr:EXP: 50

Mission 19+ – Organization Finite
Eternal isn’t the only Organization to spring up in Xemnas’ wake.  Another of these is Organization Veritas, based in a mansion complex in the Dark City called the Palace of Dusk.  Though we’ve had little interaction with them in the past, all the Organizations keep tabs on one another.  However, the Masters at Illusion Hall (another Organization nearby) have reported that Org. Veritas has fallen to a sudden outside attack and have been wiped out!  We need to investigate. Head to the Palace of Dusk and look for clues as to who may have been behind this.  But be careful! With no one left, it may well be home to many Heartless now, and we don’t know if any of the attackers stayed behind…
:pointr:EXP: 35

Mission 20+ – Scavenger Hunt XIII
First to find them all wins!
:bulletblack: Zebra striped clothing in the Radiant Garden Marketplace
:bulletblue: A Firework Launcher from the Forbidden City in the Land of Dragons
:bulletblack: A Kite from the Provincial Town outside the Beast’s Castle
:bulletblue: An Ice Chest from the Royal Palace in Agrabah
:bulletblack: A good Skipping Stone from the Oasis in the Pridelands
:bulletblue: A copy of The Odyssey from Olympus
:bulletblack: Face Paint from Halloween Town
:bulletblue: A Hula Hoop from the Luau Site in Hawaii
:bulletblack: A Snorflat on the Shores of Atlantica
:bulletblue: A Deck of Cards from Pleasure Island on Prankster’s Paradise
:bulletblack: A Croquet Set from the Hedge Maze in Wonderland
:bulletblue: A Bottle of Rum from Tortuga on Port Royal
:bulletpurple: Watermelon on the Twilight Town Beach
Now go have some fun!
:pointr:EXP: 30
:bulletblack:Can be found in an OE Game!:bulletblack:

Mission 21+ – Guardian of the Fayth
Scouting missions to the world of Spira have reported the arrival of Heartless among the Fiends there. In particular, they have been targeting the Temples of Yevon, making their way to the Chamber of the Fayth to collect the long-lasting Hearts sealed inside. These Fayth are important to the people of that world...and to the summons used by several important Nobodies we are affiliated with. Travel to Spira and fight your way through the Cloister of Trials to reach the Heartless-infested Chamber of the Fayth, to rid the summons of their dark keepers.
:pointr:EXP: 40

Mission 22+ – Invisibody
Training time, Advanced Hub Style!  Instead of testing your strength and endurance, we’ve decided to assess your stealth. Make your way from the reception area to the roof without being spotted. Don’t worry about the security cameras, just don’t meet anyone face to face, and that includes those with the same mission. We’ll be keeping an eye out for you, too.
:pointr:EXP: 25

Mission 23+ – Organization Eternal Operating System [O.E.O.S.]
As payment for our efforts in keeping Ansem’s Light Disc safe, Master Cid has given us the Digitization Disc - a code containing the blueprints to create our own Digitization Ray.  Now we can enter our own computer system and interact with the many files and programs we have in the Tower.  Enter The Grid, and compete in a video game or two first hand!
:bulletblue: Lead your team to victory in a 5v5 Light Cycle competition!
:bulletyellow: Clear all of the enemy tanks and Recognizers in a game of Space Paranoids!
:bulletpurple: Defeat EVOT in a Disc War Duel!
:bulletgreen: Come in first in a race of Sugar Rush!
:bulletred: Repair all the windows in a round of Fix-it Felix Jr.!

:pointr:EXP: 15 per game
:bulletblack:REQUIREMENTS: Complete Mission 4+ and acquire the Digitization Disc

Mission 24+ – The Perfect Storm
Blizzards in Agrabah? Heat Waves in Christmas Town? Thunderstorms in the Beast’s Castle? This isn’t right; this has to be the work of Heartless.  Don your elemental Black Coats and head to one of these worlds, and find and defeat the older brothers of the Bolt Tower: The Arctic Tower, Lava Tower, and Monsoon Tower.
:bulletblack:REQUIREMENTS: Completed CH Mission 8a and acquire an elemental Black Coat
:pointr:EXP: 30

Mission 25+ – Hardcore Training
We have discovered the location of a new Heartless Wasteland; a world that has been so overrun by Heartless that no life remains there. Even the foliage has died, and no sound can be heard. It only still exists because a lone Keyblade Bearer locked its Heart before he himself was overrun. No Heart may enter that world and survive more than a few minutes. To truly put your skills to the test, we are sending you to this world. You are to place a Piece of Heart from the world of Hyrule in the middle of the open plain, and defend it until at least 2,000 Heartless have been destroyed. Shadows, Gigas Shadows, Neo Shadows, Nova Shadows, Possessors, Darkballs.  If you’re unlucky, a Darkside may even enter the fray.  This will be no easy task, you will have no defenses other than your own skills.  But if you think you’re up to it, put on some armour and head out to that world.
:bulletblack:REQUIREMENTS: Complete CH Mission 3d and acquire the Eternal Armour
:pointr:EXP 50

Mission 26+ – ...And Put it in Your Pocket...
A curious phenomenon occurs in the land of Ingary: pure souls called "Star Children" fall to the earth in meteor showers.  Some of the Wizards and Witches of this world have been known to give up their Hearts to these creatures to keep them from fading away, in return for the magical power of the Star Children.  This transfer of Hearts has drawn the Heartless here, and the Hearts of these spellcasters and their Fire Demons are vulnerable! Defend the Porthaven Marshes from an onslaught of Pureblood Heartless for the duration of the meteor shower!
:pointr:EXP: 40

Mission 27+ – Sentenced
Part 1: Detention
Looks like you just took things one step too far. You've ended up down in to Dungeon Cells below Memory's Skyscraper. What did you do to get there, and how are you spending your time there?
:pointr:EXP: 10
Part 2: Imprisoned
Great job, you messed up your mission and got caught! Now you find yourself locked in a local prison cell, shackled to the wall. Are you going to break yourself out, or are we going to have to come and get you?
:pointr:EXP: 10

Mission 28+ – Master of Puppets
We've discovered the origins of the beings known only as "The Fourth Wall Gods."  Travel to the world Earth and confront the one aligned with you!  Show us what would happen if you and your character met for a day!
:pointr:EXP: 20

Mission 29+ – The Bells of Notre Dame
One of the most basic forms of Pureblood Heartless is the Possessor - a small wisp of darkness whose only ability is to possess inanimate objects and make them fight for it.  The Shadow Stalker, on the other hand, is a massive variant of the Possessor, capable of possessing entire rooms.  These can be a great threat, particularly when let loose in a place like Notre Dame Cathedral.  Travel to La Cite des Cloches, fight your way past the possessed gargoyles, and defeat the Shadow Stalker within the bell tower.
:pointr:EXP: 40

Mission 30+ – The Family Business
Xirak is opening a book store in Radiant Garden and needs some help around the place as she doesn't have much in the way of employment yet.  That's where you come in.  We need you to take a shift or two in the book store, cashier,  shelf work, making orders, taking calls etc. Get in there and get your butts to work.  Earn a decent day's pay.
-Draw your character doing their job for the day.  This mission, unlike most others, may be done by your OE member, or any of your minor characters, so long as they can actually work.
:pointr:EXP: 15

Mission 31+ – Constant Struggle II
A new Heartless boss has emerged in Twilight Town! In the Sandlot, a Guard Armor variant has begun to appear whenever a Struggle champion enters the pit.  Though it itself only challenges those who have ranked highly in the Struggle, it is sending numerous Final Soldiers and Air Soldiers out into town, which is a threat to all.  Wear your Champion Belt and enter the Sandlot to take down the Struggle Armour!
:bulletblack:REQUIREMENTS: Complete CH Mission 11a and acquire the Champion Belt
:pointr:EXP: 20

Mission 32+ - Tournament of Heroes
As a thank you for clearing the gates in front of the Coliseum, Philoctetes has invited you to participate in the next Tournament! Go and represent Organization Eternal!
:bulletblue:Round 1 - Littlest Pet Shop - Rabid Dog x2, Scaredy Cat x2, Aerial Knocker x2
:bulletblue:Round 2 - Athenian Soldier x1
:bulletblue:Round 3 - Phantom of the Opera - Search Ghost x1, Yellow Opera x6
:bulletblue:Round 4 - Radiant Garden SeeD duo
:bulletred:Round 5 - The Runaway - Chimera Heartless x1
:bulletblue:Round 6 - Biggest Pet Shop - Living Bone x2, Predatress x2, Wyvern x2
:bulletblue:Round 7 - Spartan Phalanx
:bulletblue:Round 8 - Big Boys - Large Body x1, Fat Bandit x1, Large Armor x1
:bulletblue:Semi Finals - 4Hire Nobody Nyx
:bulletred:Final Round - Keyblade Wielder Briggs [UNDER CONSTRUCTION]
:bulletblack:REQUIREMENTS: Complete CH Mission 2b and acquire the Hero’s Token
:pointr:EXP: 45

Mission 33+ - Nick of Time
First, she attacked Radiant Garden with little Heartless. Then she attacked the Skyscraper with a big Heartless. It’s time to end this.  Head to the Villain’s Vale and take on the witch with Heartless at her side and power over time.  Be warned: she’s opened her Heart to the powers of Darkness and has taken on a new form! Bring your Radiant Gear to show whose side you’re on!
:bulletblack:REQUIREMENTS: Complete CH Mission 13a and acquire the Radiant Gear
:pointr:EXP: 25

Mission 34+ – Merlin’s Magic
Turns out, the spell you stole from Mad Madam Mim is a new, nonelemental attacking spell that Merlin was preparing for his Warriors of Light known as "Scathe." It can deal massive damage to any enemy, regardless of what type, at the cost of much of your own strength. As a thanks, Merlin has made us a copy to test out! Take this spell scroll, head to the deep woods of the Dwarf Woodlands, and use Scathe to slay a Nega Behemoth! Hopefully you don’t pass out from the effort - bring a potion!
:bulletblack:REQUIREMENTS: Complete CH Mission 12b and acquire Merlin’s Spell Scroll
:pointr:EXP: 20

Mission 35+ – Piece of Heart
The Land of Hyrule is home to a curious type of relic called a Piece of Heart.  Crystalline heart-shaped containers, they can be collected and combined to create a full Heart! If only it were that easy - they cannot replace our Hearts, but they can increase your longevity in battle.  Travel to Hyrule and collect 5 Pieces of Heart!  Reports have shown one on the slopes of Eldin Volcano, the lakebed of Lake Hylia, within a massive tree stump in Faron Woods, on the steeple of a chapel in Hyrule Castle Town, and on a cliffside on the edge of Hyrule Fields.
:pointr:EXP: 20

Mission 36+ - Chaperone
The Mayor of Destiny Islands is visiting Radiant Garden today.  He has requested several discrete bodyguards keep off any thugs, hooligans, or Heartless that may try to attack him.  Protect the Mayor and clear his path from the Gummi Garage to the Castle and back.
:pointr:EXP:15

Mission 37+ - The Nobody and the Hare
We recently faced a Heartless infestation when Xirak’s pet rabbits multiplied, then lost their Hearts. We took care of the Fleeting problem, but there is one left: The Black Jack Rabbit.  The first of the Heartless rabbits to spawn, it is bigger and more powerful.  Head to the Roof and defeat this boss level Heartless to finally finish this off this brood!
:pointr:EXP: 15

Mission 38+ - [UNDER CONSTRUCTION]

Mission 39+ - Sweet Dreams
Some time ago, one of the great guardian dragons of the Land of Dragons was turned into a Heartless, causing the world to fall into Darkness. The Heart of that world was sealed by a Keyblade Wielder, but it was too late to save the inhabitants. Darkness took it and it became a Heartless Wasteland. We have come to learn that the Hearts of these worlds go to sleep, and can be found within the Realm of Sleep. We have already destroyed the Heartless Bashe. Now it is time to truly make amends. Escort a Keyblade Wielder [UNDER CONSTRUCTION] into the Realm of Sleep and help them defeat the Nightmares residing there to reawaken the world.
:bulletblack:REQUIREMENTS: Complete Mission 17+
:pointr:EXP: 50
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