
These missions are the easier, quicker missions that you can have some fun with, as opposed to the [Advanced Unit] missions. Each is self-explanatory, but if you have any questions, feel free to note us, or comment on this page.
If you have an idea for a mission, the suggestion thread is still open.
Please remember to send us a note with a link to your mission when it is completed so we can update your EXP!
Existent-Class Missions
Any member may participate in Existent-Class Missions, from Recruit to Eternal Ranking. Except for those missions with requirements, missions may be completed in any order. Mission 1 Org Eternal MemeComplete
Organization Eternals meme!
EXP: 5
Mission 2 OE Coat DesignIn order to bring ourselves further away from our predecessors of the Thirteenth Order, as well as being noticed as a new Organization of Nobodies we have assigned this mission. Each member needs to create their own variation of the Organization coat. Please be creative with this, but try to keep it true to the original coat we all know and love.
EXP: 5
Reward: Your entry could become the official Organization Eternal uniform!
Mission 3 Eternal DormsAfter some comments regarding living space in the Skyscraper, we here at the head offices of Eternal want to see how you feel about your room. Draw/describe your dormitory within Memory's Skyscraper, however lavish or Spartan it may be.
EXP: 5
Mission 4 TrainingJust because you were admitted to the Organization doesnt mean were ready to believe how strong you are. Meet Xiron in the Training Room downstairs, and hell set you up a hologram foe for you to test your strength against. [
This will be a low-to-medium strength enemy, likely either a digital Heartless or a vague grunt soldier, depending on how the Superiors have already seen you fight]
EXP: 10
Mission 5 Paranoid SpaceWere going into Radiant Garden OS! Is your Nobody a Program, Security System, or a Hacker? Lets see them all up in wires and data! Draw your Nobodies in Space Paranoids gear.
EXP: 5
Mission 6 Accessories Run (1)A shop in Traverse Town has been getting their goods off the black market. What a shame. We should
confiscate these illegal goods, yes? Go and stop their income of goods. And bring a friend!
EXP: 15
Rewards: Get your pick of the loot of accessories. Functional and Fashionable!
Mission 7 Friendly Spar *Collab Mission*What? You got fat and lazy around here already? Go find someone else whos been lazing around and get your butts to the Training Room before we make you do laps around the Skyscraper Plaza!
EXP: 10
Mission 8 Not-So-Evil MinionsSo without hearts, we cant truly be evil, can we? But does that stop us from having evil minions? Of course not. Tell us about your personal Lesser! Even if you dont control a specific one, show yourself in battle with your Dragoons or Gamblers or what have you. Dont believe in controlling the Lessers? Doesnt mean you cant still fight alongside them in battle!
EXP: 10
Bonus Mission!For an extra 10 EXP, send in your custom Nobody design into our sister club, ~
IndNobodyAssociation.
EXP: 10
Bonus Mission!For another 15 EXP, create a Lesser Nobody original character (either your own kind of Lesser or one of the originals) and submit that as well.
EXP: 15
Mission 9 William WallaceAfter numerous incidents of unwelcome guests barging into the Skyscraper, weve decided that a new security system is in order. High-tail it over to Radiant Garden and steal Cids plans for the ever-bothersome Claymore security system. Look out though! Just because we plan to use them ourselves, doesnt mean the on-world versions will be friendly! Partners may be a good idea.
EXP: 15
Mission 10 Retaliation!Uh-oh! Looks like Cid was on to us! A few Radiant Garden scientists and SeeDs have appeared outside the Skyscraper to try to rewire the Claymores against us! Use our new technology to stop them before we are attacked from within!
-REQUIREMENTS: Complete Mission 9
EXP: 15
Mission 11 Moogle ManiaLooks like the vending machine upstairs is running low again. Normally, wed go to the Moogles right about now, but the last time, they short changed us and have refused to accept it. Were going to get our full order this time. Go to the Moogle homeworld of Gaia and sneak into their labs. Get us potions, hi-potions, ethers, elixirs, phoenix downs
you get the drift. Dont let them catch you!
EXP: 15
Mission 12 That Animal You Have BecomeWont do much good to complete Kingdom Hearts if your heart isnt one of the ones being returned, is it? Go out there, find your Heartless, and defeat it so that your heart is in Kingdom Hearts. Already defeated it you say? Until the report is in my hand, it in never happened
--Alternate MissionDue to numerous comments, questions, and objections, we have decided to provide an alternate mission to killing your Heartless. Instead, you will be going after
Raen, the Heartless of our leader, and one of the more powerful. Few in the Organization have the strength to beat him, and even those four or five cannot completely kill him, for he always returns. Go and find him, and see what he is up to. We suggest bringing someone along.
EXP: 10
Mission 13 Grief Attention Nobodies! Looks like the Radiant Garden fellows werent joking around last time! They brought their secret weapon! A
Griever Summon! Team up and take it down while we still have a Skyscraper left!
-REQUIREMENTS: Complete Mission 10
EXP: 10
Bonus Mission - Superior Drag The penalty for allowing Jinx to have club access:Our superiors are feeling a little....experimental. Their most recent 'experiment'? .....They've become Drag Queens. And, they need more clothes. Design them some nice dresses, and you'll be in their eternal debt
Exp: 5
Rank: Easy
EXTRA POINTS IF YOU DRAW JINX IN A SUIT WITH RAXEN AND XIRON ON EACH ARM
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Forsaken-Class Missions
In order to participate in Forsaken-Class missions, you must complete FIVE Existent-Class, and be ranked as "Forsaken" or higher.
Mission 14 - ^Level Up!^Congratulations on reaching Forsaken class. Youve reached a whole new level of experience, and as such, youll get harder missions
and harder training. Go meet Xiron in the Training Room for your second level of training to begin. [
This time, the foe will be a shadow version of yourself, like the Shadow Sora on Captain Hook's ship]
EXP: 10
Mission 15 - Accessories Run (2)I guess those awful merchants in Traverse Town didnt learn their lesson last time. Black Market accessories are still coming in, and weve heard that its even better loot this time! Go back to Traverse Town and bring back the wares to the Skyscraper!
REQUIREMENTS: Complete Mission 6
EXP: 15
Reward: Get your pick of the loot of accessories. Functional and Fashionable!
Mission 16 - Piece of HeartAccording to a former inhabitant, the land of Hyrule has hidden in many places
Pieces of Heart. According to our source, collecting five of these crystalline containers gives a person a new full heart. Doesnt that make life easy? Travel to Hyrule, and hunt the lands for Pieces of Heart, hidden in chests all around the world. Beware! This world is known to have strange enemies
EXP: 20
Mission 17 - Torn PagesIt turns out that there is more of the story of the 100 Acre Wood that we havent seen yet. A chapter is missing from the back of the book, and the Heartless have the pages, scattered throughout the Realm of Light. Go and collect a page, and test it out in the book!
EXP: 10
Mission 18 - Bouncing Here and There and EverywhereWhile the portals may be efficient, they are somewhat limited. To get someplace new without the help of portals, the best way to get around is by Gummi Ship. The Superiors have their own, but we need more for common use by the other members, and we want you to design them!
EXP: 10
Mission 19 - Munny TalksNo matter where you go, munny talks. And frankly, our treasury is starting to run a bit low. Go out there and get us some more! Find it from defeated enemies, work some odd jobs to rack it up, or just go the fast route and steal it. Good luck!
EXP: 10
Mission 20 - Weapons Run (1)Going through the supplies you brought back from your last trip to Traverse Town, we found something interesting. Not an amazing and rare accessory - rather, a secret weapon, stolen from Radiant Gardens black-ops corps, the Turks. This is too good to pass up. Go right to the source of these Black Market goods and see if theyve got any more weapons we could use!
REQUIREMENTS: Complete Mission 15
EXP: 15
Rewards: Get your pick of the loot of rare weapons.
Mission 21 - Master MagicianGuess what? You get to go
back to Radiant Garden for another snatch and grab! This time, youre heading to Merlins house to pick up his most recent project. Hes been working undercover - or as undercover as this magician can - on a new spell, more powerful that his previous. Head in and get the details of this new spell, and get them back to Eternal before you get caught!
EXP: 15
Mission 22 - The Academy that Never WasThe Superior's been checking over some reports, and the work is abysmal; so he's sending you back to school so he doesn't have to put up with more illegible reports. Either draw your character in a school uniform or write about them in school (or both, of course)
EXP: 15
Mission 23 - Pride FormHead on out to the Pride Lands to get us some of the unique animal hearts there! Be warned, you'll experience a little change when going there...
EXP: 10
Mission 24 - CollectivizationWe've been working on several new constructs lately, and are running low on some of our materials. Go out to the worlds and collect us some new materials! We need Twilight Stones, Serenity Gems, Dense Crystals, Lucid Stones, Mythril Crystals, Granite, Limestone, Steel, and Glass. Go out into the worlds and collect us some materials!
EXP: 10
Mission 25 - Wizard's TricksTurns out, the spell you stole is a new, nonelemental attacking spell that Merlin was preparing for his Warriors of Light known as "Scathe." It can deal massive damage to any enemy, regardless of what type, at the cost of much of your own strength. Take this spell scroll, head out to a dark world, and try it out on a powerful Heartless!
REQUIREMENTS: Complete Mission 21
EXP: 15
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Enigma-Class Missions
In order to participate in Enigma-Class missions, you must complete FIVE Forsaken-Class, and be ranked as "Enigma" or higher.
Mission 26 - Enigma TrainingCongratulations on reaching "Enigma" Class. This level of Training is going out of the Skyscraper and into the darker parts of the World that Never Was. Follow Xiron to the Slums of Dark and face off against one of the Heartless' big hitters: a
Dark Follower.
EXP: 10
Mission 27 - Constant StruggleTwilight Towns biggest event of the year is the Struggle Tournament. The winner of the Struggle is awarded with a trophy containing four unique crystals, and a chance to fight the Struggle Champion for the Champion Belt, a protective and decorative belt with the Struggle logo on it. These crystals must be unique for a reason. Enter and win the Struggle Tournament, and bring us the trophy!
REWARD: Keep the Champions Belt for yourself, and the title of Top Struggler!
EXP: 15
Mission 28 - Not a Game AnymoreIn honor of "
Tron Legacy" finally showing its face, weve decided to upgrade our systems and sync our styles. Redraw your character in Space Paranoids gear, but this time, match it up to the Tron Legacy style costumes instead. Show your weapon in this world, and maybe give yourself a lightcycle or something!
REQUIREMENTS: Complete Mission 5
EXP: 10
Mission 29 - Whats a Furry?In the vicinity of the worlds of the high Princesses, weve discovered an animal world. We want you to go scout around there! Travel to Sherwood Forest. Show us what you look like in your anthro form!
EXP: 10
Mission 30 - Recipe for DisasterOur head chef Mesajinx and some of the other cooks around Organization Eternal have been nagging us about going off to some of the worlds weve found to get them new recipes. So, we have another mission for you. Go to Paris (Ratatouille), disguise yourself as a Rat, and steal some recipes from the kitchens of some of the greatest chefs there are.
EXP: 20
Mission 31 - Weapons Run (2)We're beginning to like these underground sales operations. We found another one who is offering up a stolen prototype weapon called the "Magna-Cannon." Launching a burst of Magnet magic, enemies are drawn together in the path of the wide-barreled rifle, and are forced into the path of the following strike. Steal this weapon and test it out on the Heartless!
REQUIREMENTS: Complete Mission 20
EXP: 15
Mission 32 - Drive On!While you were busy in the Struggle Tournament, the Superiors were busy doing some research. It turns out, the four unique crystals open a secret entrance just outside of Yen Sids Tower when placed into the four slots of a small plaque hidden behind a few trees. This is his secret study, where he developed the Drive Forms the Keyblade Master used! Enter this secret study and collect the purple drive orb, and bring it back to the Superiors!
REQUIREMENTS: Complete Mission 27
EXP: 15
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